Real-world engineering stories
from the developers behind Devsisters,
sharing what we learned in production.
We introduced Metric Views into the data pipeline of a newly launched game. This post shares how we organized our data into layers so that dashboards and analytics agents read the same metric definitions, along with the design rules we settled on and the results.

While moving a Kafka Streams application from EC2 to Kubernetes, we ran into the limits of CPU-based HPA. This post shares how we switched to KEDA and consumer lag-based scaling and cut infrastructure costs by more than 80%.

Why Scala is a great match for developing game servers.
